A tribute to the amazing team of Campo Santo who worked on the game Firewatch.
This was my first 3D environment and also first Unreal Engine project. It was a ton of fun to work on!
All assets were either modeled in Maya or sculpted in zBrush (rocks) and then textured with Substance Designer/ Painter.
The final images were rendered in Unreal Engine.
Big thanks to everyone who provided feedback on this project!