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Niko Reschke
Niko Reschke
Senior Technical Artist at Mackevision
Stuttgart, Germany

Summary

Passionate and determined Technical Artist and Web Developer with experience and broad knowledge in the CGI, VR/XR and automotive industry. Trained and specialized in creating interactive and immersive 3D web experiences as well as high quality 3D visualizations and product configurators. Currently mainly focused on real-time technology like Unreal Engine, JavaScript web development with web render engines using WebGL and 3D pipeline development.

Always aiming towards pushing innovative ideas, visual quality and UX standards.

Skills

Concept ArtEnvironment DesignLook Development3D Animation3D Modeling3D VisualizationDigital SculptingEnvironment ModelingLightingTexturingArchitectural VisualizationRetopologyGame Art

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marvelous Designer
Marvelous Designer
xNormal
xNormal
TopoGun
TopoGun
UVLayout
UVLayout
After Effects
After Effects
Arnold
Arnold
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Keyshot
Keyshot
Nuke
Nuke
Photoshop
Photoshop
Vue
Vue

Experience

  • 3D Realtime Artist at Mackevision
    Stuttgart, Country
    January 2019 - Present

  • Software Developer and UI Designer at Zenkit
    Karlsruhe, Germany
    January 2016 - January 2017

    Working student as a Javascript web developer and front-end designer for the productivity application Zenkit (zenkit.com).

  • Software Developer and UI Designer at CAS Software AG
    Karlsruhe
    January 2015 - January 2016

    Working student and completion of a practical university semester in the software development team of CAS Education. Java developer for a competence management web application and a student web portal.